Open to opportunities · Vietnam

Nam.LuongThai

Software Engineer & Game Developer

I design and build games and web tools end-to-end — from the first prototype to the public release.

3
PROJECTS SHIPPED
Unity
PRIMARY STACK
2
DOMAINS
Scroll to explore
Featured

Featured project

01 — HIGHLIGHT
Malware
Open preview
GAME · 2024

Malware

A survival arena set inside a network. You pilot a binary-glowing core through waves of spiked viruses — move to dodge, auto-fire to clean them out. Speed and density ramp the longer you survive.

RoleSolo · Dev / Design
StackUnity · C#
About

The maker behind the work

02 — ABOUT

Solo maker. I build things that are small, scrappy & complete — then put them out.

Engineer and game maker. I build small, scrappy things end-to-end — design, code, level layout, polish — and ship them to the public. Comfortable across Unity (C#) for games and React/JavaScript for the web. Curious about systems that turn rules into play, and tools that make decisions faster.

UnityGames
C#Games
ReactWeb
JavaScriptWeb
Level DesignGames
Game DesignGames
Selected work

Three shipped projects

03 — PROJECTS
01
GAME2024
Okap Forever
Endless car-chase runner
UnityC#
An endless-run car chase. You play a driver fleeing the police across a map that re-generates every run. Tuned for easy pickup, friendly first-time feel, and a creative layout each playthrough.
02
GAME2024
Malware
Cyberspace virus survival
UnityC#
A survival arena set inside a network. You pilot a binary-glowing core through waves of spiked viruses — move to dodge, auto-fire to clean them out. Speed and density ramp the longer you survive.
Demo on request
03
WEB2025
TFLext
Team-comp optimizer
ReactJavaScript
A lookup tool that solves for the optimal team build given the units and traits you want to play. Pick what you want on the board, get the most efficient comp that fits.
Journey

Experience & education

04 — EXPERIENCE
May 2025 — PresentWork

Frontend Engineer

Garena

Building large-scale ReactJS apps with real-time WebSocket features supporting hundreds of thousands of concurrent users. Developed internal tools (short-link system, staff center) that streamlined team workflows. Led frontend initiatives, performed code reviews, and mentored junior developers.

ReactTypeScriptWebSocketNext.js
2025Projects

Ban Pick Tools · Retention Platforms

Garena

Built interactive ban/pick tools for Arena of Valor, Free Fire, and FCO — systematized tournament workflows, cutting stream ops prep time by 40%. Nominated Innovation of the Year 2025. Built event-driven retention platforms integrated into game ecosystems; Seagames Profest reached 600,000 peak concurrent users.

Game EcosystemReal-time UITournament Tools
Jul 2023 — Apr 2025Work

Frontend Engineer

One Mount Group

Built scalable web apps with ReactJS and TypeScript. Integrated Plasmic.io, enabling non-technical teams to launch campaigns 3× faster and reducing engineering workload by 40%. Optimized performance, cutting page load time by 30%. Improved CI pipeline from 30 min → 15 min.

ReactTypeScriptZustandPlasmic.ioPerformance
Apr 2022 — Sep 2022Work

Frontend Intern

Mirae Asset

Developed reusable React components for real-time financial dashboards. Improved accessibility and cross-device compatibility.

ReactFinancial Dashboard
Sep 2019 — Sep 2024Education

Bachelor of Engineering in Computer Science

Hanoi University of Science and Technology

GPA: 3.49. Volunteer at VIT - HUST. Yody Hackathon 2022 — built an omnichannel e-commerce system.

Computer ScienceGPA 3.49
Contact
05 — CONTACT

Let's build something.

Form opens your email app — no backend wired yet.